In school most of the kids love guessing games and quizzes because it allows them to learn new things fast. This is due mostly to their level of attention while playing.
But board games who have a flexible design can also be easily used to teach some abstract concepts and thought.
Whenever you pull out a tool that has an intriguing design and use it to show something in a way that isn’t the standard, one children as well as adults tend to memorize it better. So we can say that playful interactions are the key to better assimilating concepts.
Same thing with gamification. By definition it’s about “Gamification is using game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning, and solve problems” says K.M. Kapp.

Do you think STEAm tools are useful to teach new concepts

I don’t know how I’ve missed this post in all the times I’ve been reading through the forums. But I 100% agree, I can only base it on my personal experience playing/using the Gemji tiles with my 9yr old daughter.

But she does exactly what you’re describing above. we’ve played the games on the website, we’ve published 2 of our own on there, she has started to use the tiles to build houses and fences etc for her other toys, we use them to help with her maths homework when we need something to count or a place holder of some kind.

I found that she left us a little note on the fridge the other day which was held up with a tile :-). They really have become so much more than just a game system, I love just sitting down with her to “Play Gemji” and then seeing all the amazing new ways we can use them together and watching her brain grow and develop from the experiences.